If you are an experienced gameplay programmer or an accomplished game designer please talk to us! We are looking for people to help us build awesome multiplayer experiences in a large open-world AAA game.
The team behind Dying Light: Be the Zombie
Digital Scapes is a video game development studio staffed by industry veterans hailing from Bioware, Creative Assembly, Radical and Relic. We offer bespoke development and consulting services, specialising in console Player vs Player (PvP) gameplay, development tools, asset production pipelines and cloud computing.
In recent years we were involved with the 2015 hit title Dying Light, developed by Techland and published by Warner Brothers. For this game we developed the “Be the Zombie” PvP invasion mode, featuring novel asymmetric combat design. We also created and operate Dying Light’s cloud-based online service, which allows developers to collect telemetry data and tune the game in real time, as well as run a range of publicity events within the game world.
As AAA titles become ever more ambitious in scope it is more common for the production to span different studios, countries and even continents. Being located in one of the biggest hubs of the global media industry, with a long pedigree of creative talent and a good selection of vocational schools, positions us very well for taking advantage of this trend. We are always open to new challenges and opportunities. We can help in a wide range of problem areas, including and not limited to:
- AAA console and PC game development
- Multiplayer gameplay programming
- Combat and mission design
- Production tools and pipelines
- Cloud services